Sword Art Online Fatal Bullet Hair Physics
Table of Contents
- FAQ
- Before Starting, Early Tips and Tricks
- Walkthrough
- Main Story Part 1
- Second Storyline
- Main Story Part 2
- Affinity Events and Dating Responses
- Online
- Co-Op Missions
- PvP
- Errata and Lists
- Attributes/Passives
- Stats, Effects, and Ailments
- Skills
- Gadgets
- Weapon Arts
- Bounty
- Outfits
- Extra Quests
- Friend locations (For outfit change)
- Shops
- Weapon Shop and Predatory General Shop
- Argo Shop
- Shady Material Shop
- Medal Shop
- Asuna, Agil, and Liz shops
- Maps and Enemies
- Remnant Wasteland
- Solitary Sands
- The Old South
- The Forgotten Woods
- Other Non-DLC Areas
- Enemies by Type
- Common Types
- Named Enemies
- Farming Guides
- Weapon Crafting Guide
- Trophy and True End miniguide
- Ending Notes
- Guide Version Notes
- Contact
- Legal
Errata and Lists
Proficiency values
Weapon/Skill Prof:
100.000 points = 1 visible point of weapon prof
1000 weapon prof gives roughly bonus +25% damage.
Prof gain is affected by damage done and appears to be roughly equal to damage done (Based on several save file backup runs).
Max Prof for skills is assumed to be 1000 due to testing with explosive shot and other skills.
100% Skill prof gives roughly +25 cooldown rate (20% cooldown reduction).
Affinity Prof:
2 points of prof = 1% affection up to level 4
Level 2 = 201, Level 3 = 401, Level 4 = 601
At level 4, every 25% = 100 points up to 1000 points (need more data for exact value, but we will assume 1000 for now as some actions seem to give 'half' a prof.)
Level 4 50% would really be level 5 0% if we go off of other information.
Revives give 10 points, which would normally be 5%, but level 4+ changes things.
Finishing quests/gaining bounty and revivals seem to give affection. Need more data for exact values and methods.
Revivals appear to give "10" points while bounties seem to give either "5" points or "10" points for every 10k bounty (rounded up) earned in a run. This means that for those with fast loadtimes and high damage, it may be faster to farm bounty by either killing an easy enemy near a spawnpoint then returning home or by killing a large number of enemies and collecting as many drops as possible.
Bank
98.039.215 * 1.02 = 99.999.999
It will take roughly 699 quests to go from 1 mil to 99.999.999 purely off of interest at 1.02 . This can be greatly expedited by putting everything you earn into the bank, but you should keep at least 500k on hand if you are still looking for accessories. Any quest will do, even short quests. As such, it may be better to save the treasure hunt quests for late game when you are earning much more and can rush them (You appear to be able to obtain the items before picking the quest up and then spam them without ever leaving the Treasure Quest room until you've finished them all).
In general, 1.02% interest is best, but you want to keep a bit of money on hand for the accessory shop. Until you reach high values, farming enemies can be more efficient than using the bank. Once you reach high enough (near cap), you can get 1 mil or more for every 3 quests you do.
Stats and Skills
All stats 'hard' cap at 255. However, it is possible to temporarily go above the hard cap. At level 150, you are short 28.150 CP from capping all stats.
At level 150, you have enough CP to equip every skill in the game with 226 CP to spare (though not every weapon can be equipped with these stats). This can be useful for if you want to level up skills without changing your stats each time (though full 255+40 Int and double -15% recharge time would be better for skill gains)
STR 118
VIT 118
INT 140
AGI 121
DEX 126
LUC 48
You will also need 6170 SP to do this, which will require several runs of the game to gather.
11570 Total CP at level 150.
6620 CP for 255 in a single stat.
5010 CP for 215 in a single stat.
This means your highest number of 255s is 2 with accessories boosting stats.
Overheat
At 100% proficiency:
Heat 1 Removes: 38%
Heat 2 Removes: 51%
Heat 3 Removes: 63%
Attributes (Passives)
While attributes do have a cap to how much you can raise them, this cap is partially determined by Liz's smithing level. Smithing level caps at 4 for the first run and 7 for the second run.
Smithing 4 seems to cap at 70.15% of the Smithing 7 value.
This theoretically means each Smithing level gives about 9.95% of the total value with a base of 41.3% at level 1, but more data is needed
Swords + Pistol:
Kikuichimonji series pairs with HGBST3 Shigure series
Masamune series pairs with SPB Night Sky series
Dainsleif pairs with Miasma Fang+
Dungeon Unlocks.
Sea Watchtower appears to be unlocked by Extreme mode
SBC Flugel Stern appears to be unlocked by Extreme mode
Attributes/Passives
Weapons:
Ratings are a typical rating in terms of scenarios that they are useful in. 10 is highest, 0 means useless in all scenarios. S means situational (such as weapon dependent or purpose dependent) M means the rating assumes maxed value and becomes less useful rapidly with lower values. We ranked Lifeform and Mech as 1 for PvP because they offer little bonus against enemy players and the bosses vary in type. Note: higher numbers just means more scenarios that they are useful in.
Attribute | Known Min | Known Max | Known Effect | PvP Rating | PvE Rating |
Weapon Attack | 1 | 15 | % Bonus of damage | 10 | 10 |
Physical Attack | 1 | 20 | % Bonus of damage type | 9S | 9S |
Optical Attack | 1 | 20 | % Bonus of damage type | 9S | 9S |
Explosive Attack | 1 | 20 | % Bonus of damage type | 9S | 9S |
Damage vs Humanoid | 1 | 20 | % Bonus against enemy type Player | 9S | 8S |
Damage vs Lifeform | 1 | 20 | % Bonus against enemy type Creature | 1SM | 8S |
Damage vs Mech | 1 | 20 | % Bonus against enemy type Mech | 1SM | 8S |
Damage when Off-Guard | 1 | 30 | % Bonus against unaware enemy | 1SM | 1 |
Damage from Behind | 1 | 30 | % Bonus from behind | 4 | 6 |
Damage at Max HP | 1 | 20 | % Bonus when HP bar full | 3 | 6S |
Damage When Near Death (at critical HP) | 1 | 30 | % Bonus when HP bar red (flashing screen) | 2 | 5 |
Weak Spot Damage | 1 | 20 | % Bonus vs weak point | 5S | 7 |
Crit Damage | 1 | 30 | % Bonus Crit Damage | 8 | 8 |
Crit Rate | 1 | 30 | % Bonus Crit Rate | 8 | 8 |
Debuff Stacking | 1 | 25 | Increased Debuff stack value | 8S | 8S |
Bullet Circle Stabilization | 5 | 100 | Increases speed of Bullet Circle reaching minimum size | 4 | 4 |
Bullet Circle Accuracy | 1 | 75 | Reduces Bullet Circle minimum size | 4 | 4 |
Auto-Reload % | 1 | 50 | Chance to automatically reload when empty | 5M | 5M |
Ammo Acquired | 10 | 200 | % Bonus to ammo gain | 0 | 6M |
Ammo Capacity | 1 | 50 | % Bonus to magazine size | 6 | 6 |
Medal Gauge Increase% | 1 | 25 | Increases Medal Gauge increases by % | 6M | 6M |
Trade Value | 1 | 100 | Increases sell value by % | 0 | 0 |
Experience Points | 1 | 15 | Increases EXP gain by % | 0 | 7S |
Accessories:
These values were found over about 100 different accessories per attribute type. Excluding attributes with no values, the game seems to cap every 5/5%.
Excluding Trade Value which is always useless, most of these attributes are great depending on the situation and other attributes on the accessory. HP Recovery seems to not affect self-healing and thus may not be useful for most players. Stun resist is extremely useful for PvP with the current meta.
Note: there are no drops or exp in pvp so those aren't worth it for most pvp accessories.
Attribute | W/A/B | Known Min | Known Max | highest seen | Known Effect |
STR | A | 1 | 20 | 20 | Adds Stat |
VIT | A | 1 | 20 | 20 | Adds Stat |
INT | A | 1 | 20 | 20 | Adds Stat |
AGI | A | 1 | 20 | 20 | Adds Stat |
DEX | A | 1 | 20 | 20 | Adds Stat |
LCK | A | 1 | 20 | 20 | Adds Stat |
Gadget Attack | A | 1 | 20 | 17.43 | % Bonus of damage type |
Physical Defense | A | 1 | 15 | 12.38 | % Damage reduction of type |
Optical Defense | A | 1 | 15 | 11.02 | % Damage reduction of type |
Explosive Defense | A | 1 | 15 | 12.37 | % Damage reduction of type |
Melee Defense | A | 1 | 15 | 11.57 | % Damage reduction of type |
Defense vs Humanoids | A | 1 | 15 | 10.25 | % Damage reduction vs enemy type |
Defense vs Lifeforms | A | 1 | 15 | 11.65 | % Damage reduction vs enemy type |
Defense vs Mechs | A | 1 | 15 | 11.63 | % Damage reduction vs enemy type |
Blaze Damage (taken) | A | 1 | 15 | 12.47 | Reduces Damage Taken from Status type |
Poison Damage (taken) | A | 1 | 15 | 11.55 | Reduces Damage Taken from Status type |
Debuff Resist | A | 1 | 15 | 14.07 | Reduces chance of debuffs |
Debuff Duration | A | 1 | 20 | 18.97 | Reduces duration of debuffs |
Blaze Resist | A | 1 | 20 | 19.38 | Reduces chance of ailment |
Poison Resist | A | 1 | 20 | 18.25 | Reduces chance of ailment |
Suppression Resistance | A | 1 | 20 | 19.49 | Reduces chance of ailment |
Stun Resist | A | 1 | 20 | 19.41 | Reduces chance of ailment |
% of HP per Minute | A | 5 | 95 | 95 | % of Max HP recovered over 60 seconds |
Max HP% | A | 1.08 | 20 | 19.33 | % Bonus to Max HP |
HP Recovery | A | 6.29 | 100 | 96.75 | Increases HP recovery from effects by % |
Sneak detect reduction | A | 1 | 1 | 1 | Reduces Detection while Sneaking |
Movement Speed | A | 1 | 10 | 9.79 | % Bonus to move speed |
Reload Speed | A | 1.1 | 15 | 14.59 | % Reduction to reload time |
Avoid Instant Death | A | 14.79 | 10 | 79.07 | HP cannot be reduced below 1 until threshold is reached (lower is better) |
Recharge Time | A | 1.96 | 15 | 14.82 | % Reduction to cooldowns |
Item Drop Rate | A | 10 | 25 | 24.05 | % Bonus to drop rates (chance of an item dropping) |
Rare Drop Rate | A | 0.1 | 5 | 4 | % Bonus to rare drop rates (chance of an item being blue/yellow/green) |
Weight % reduced | A | 1.08 | 15 | 14.17 | Reduces total weight of equipped weapons by % |
Medals Acquired | A | 1 | 1 | 1 | Increases Medal gain by 1 |
Medal Gauge Increase% | B | 1.17 | 25 | 25 | Increases Medal Gauge increases by % |
Trade Value | B | 1 | 100 | 100 | Increases sell value by % |
Experience Points | B | 1 | 15 | 15 | Increases EXP gain by % |
Stats, Effects, and Ailments
Stats:
Strength (STR):
- Melee Damage: +0.25% per STR (rounded down)
- Max Weight: + 10
- Equipment Requirements
Vitality (VIT):
- Max HP: +20
- Defense: +8
- Blaze/Poison/Stun Resist:
Intelligence (INT):
- Cooldown Rate: Each point appears to increase the cooldown rate by about 0.37%. At 295, Cooldown rate is increased by about 2.1 times At 100, Cooldown rate is increased by about 1.5 times. Note that the cooldown rate does not appear to be strictly linear, but more testing is needed to figure out the details.
- Cooldown translation: In other words, expect about a 1% decrease in cooldown timers for every 3 INT gained, but with that amount decreasing each INT. At 100 Int, expect around a 30% decrease in cooldown with a floor value of 5 seconds before the cooldown decreases start. At 295 Int, Expect about a 50% decrease in cooldowns with a floor value of 5 seconds before the decreases start.
- Ailment Stacks
- Suppression Resist:
- Duration Increase for certain buffs. Preliminary tests seem to indicate that 1 int adds roughly 0.6 seconds to the duration with a soft cap of roughly 3 minutes.
Agility (AGI):
- Movement Speed
- Weapon Accuracy
- Bullet Circle Stability
- Defense: +12
- Adds Tick Marks to Weight Bar (Starts with '3' Tick Marks, 2 of which matter) and moves the tick marks towards the end of the bar. (note: these ticks may be invisible at certain intervals depending on your resolution and/or screen size). The exact effect of these tick marks needs more research.
- Each Agility moves the first tick mark by about 0.157% towards the end of the bar.
- At 1 Agility, the important tick marks are at 50% and 100
- Adds a Tick Mark at 26 Agility at about 15% of the bar.
- Adds a Tick Mark at 76 Agility at about 6% of the bar.
- Adds a Tick Mark at 126 Agility at about 6% of the bar.
- Adds a Tick Mark at 176 Agility at about 6% of the bar.
Dexterity (DEX):
- Critical Damage (Gives roughly +0.252% bonus per DEX)
- Weak Spot Damage (Gives roughly +0.4975% bonus per DEX)
- Bullet Circle Accuracy - Increases tendency of firing near the center of the circle by about 0.05% per DEX. Reduces the size of the Bullet Circle down by about 0.05% per DEX to a minimum of roughly 70% of the maximum size.
- Gadget and Skill Damage (Some)
- Equipment Requirements
Luck (LUC):
- Critical Hit Rate: Appears to be a curved multiplicative increase with +100% at around 295 LUC, +70% at around 100 LUC, +45% around 50 LUC.
- Defense: +4
- Ailment Damage. (Seems to also affect certain other types of damage, but more research is needed).
- Drop rates
Levels and Base stats:
- Starts at 1:
- EXP to level is 1000 times the other multipliers for that level. The multiplier is 1 times current level up to 17. At level 18, Multiplier becomes 17+ 3 * (current level -17). This changes again at 40 to be 83 + 5*(Current level -39), then again at 55 to 158 + 7 * (Current level -54)...
- 1158000 exp is required to hit level 150
- Base HP: 1000
- Base HP Increases by 20 per level.
- Base HP at 150: 3980
- Base Defense: 100
- Base Weight: 1000
Some further details:
Defense: Every 1 Defense Appears to reduce the damage by roughly 1% (closer to 0.98%)
Accuracy Boosters such as Crouching, Dex, and other modifiers stack, but appear to have a minimum value.
Luc, Item drop rates, and Rare item drop rates appear to multiply the base values, not add. This means items with low drop rates will be affected less than those with high drop rates. On the other hand, with high enough luck and drop rate bonuses, you should be able to get bonus drops on some items with already high drop rates.
Nothing appears to directly affect weapon damage by a significant amount.
Critical and Weak Spot damage bonuses stack in a multiplicative manner. If you do +50% Critical Damage and +100% Weak Spot damage, It would be 1*1.5*2=3 or 300% damage.
There are two types of Overweight, Inventory and Weight. Inventory based Overweight specifically looks at inventory while Weight based overweight relies on strength.
Cooldown modifiers:
Cooldown modifiers appear to affect the skill based on when the skill is activated, thus changes to gear after the skill is used will not affect the cooldown. In addition, Int appears to affect the Cooldown rate, not the cooldown amount, this is a minor detail for most people, but it affects accuracy and values. While more in-depth testing is needed to verify, the simple way to think of it is that large numbers will be reduced more than smaller numbers. Here are some examples of differences:
A 1.25 cooldown rate is effectively 20% Cooldown reduction (80% Cooldown time). A 1.5 cooldown rate is effectively 33.3...% Cooldown reduction (66.66...% cooldown time). A 2 cooldown rate is effectively 50% Cooldown reduction (50% cooldown time).
Why does this matter? Additive vs Multiplicative additions.
If you add 1.25 cooldown rate and 1.5 cooldown rate, you end up with 1.75 cooldown rate, which is effectively 42.86% Cooldown reduction (57.14% Cooldown time), however, if you add 20% Cooldown reduction and 33.33% Cooldown reduction, you get 53.33% Cooldown reduction (46.67% Cooldown time).
If you multiply the two values however, you end up with similar values with smaller differences, in this case, 1.875 Cooldown Rate/46.6...7% Cooldown reduction/53.33...% Cooldown time and 1.8749991 Cooldown rate/46.66...4% Cooldown Reduction/53.33...6% Cooldown time respectively. This is a minor difference, but it does have an effect.
Ailments:
Poison: Deals Damage over time
Blaze: Appears to do damage over time?
Stun: Similar to down state-prevents movement and actions.
Suppression: Decreases accuracy.
Stat Down: Lowers a stat
Blind: Unable to see
Skills
Skill Proficiency and Effects:
It appears that each skill and gadget has a different prof gain.
For Limits, we will shortcut as
Icon | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|
Meaning | All | Handgun | Shotgun | Submachine Gun | Assault Rifle | Sniper RIfle | Gatling Gun | Launcher | Sword | Gun&Sword |
Skills List:
Skill | SP | CD base | Weapons | STR | VIT | INT | AGI | DEX | LUC |
Power Form 1 | 15 | 75 | ![]() | 10 | |||||
Power Form 2 | 35 | 75 | ![]() | 52 | |||||
Power Form 3 | 65 | 75 | ![]() | 101 | 44 | ||||
Armor Form 1 | 10 | 75 | ![]() | 5 | |||||
Armor Form 2 | 30 | 75 | ![]() | 47 | |||||
Armor Form 3 | 60 | 75 | ![]() | 43 | 97 | ||||
Speed Form 1 | 10 | 75 | ![]() | 3 | |||||
Speed Form 2 | 30 | 75 | ![]() | 45 | |||||
Speed Form 3 | 60 | 75 | ![]() | 106 | |||||
Concentration 1 | 10 | 75 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 0 | 0 | 0 | |||
Concentration 2 | 30 | 75 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 32 | 8 | 15 | |||
Concentration 3 | 60 | 75 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 82 | 23 | 41 | |||
Attention Seeker 1 | 10 | 75 | ![]() | 0 | |||||
Attention Seeker 2 | 30 | 75 | ![]() | 43 | |||||
Attention Seeker 3 | 60 | 75 | ![]() | 41 | 94 | ||||
Hawk Eye 1 | 10 | 75 | ![]() | 2 | 4 | ||||
Hawk Eye 2 | 30 | 75 | ![]() | 17 | 42 | ||||
Hawk Eye 3 | 60 | 75 | ![]() | 43 | 97 | ||||
Conceal 1 | 15 | 75 | ![]() | 10 | 4 | ||||
Conceal 2 | 35 | 75 | ![]() | 48 | 19 | ||||
Conceal 3 | 65 | 75 | ![]() | 103 | 45 | ||||
Enhance Gadget 1 | 15 | 75 | ![]() | 9 | |||||
Enhance Gadget 2 | 35 | 75 | ![]() | 52 | |||||
Enhance Gadget 3 | 65 | 75 | ![]() | 112 | |||||
Trigger Happy 1 | 20 | 75 | ![]() ![]() ![]() ![]() ![]() ![]() | 9 | 24 | ||||
Trigger Happy 2 | 40 | 75 | ![]() ![]() ![]() ![]() ![]() ![]() | 26 | 63 | ||||
Trigger Happy 3 | 70 | 75 | ![]() ![]() ![]() ![]() ![]() ![]() | 30 | 52 | 102 | |||
Bullet Line Eraser 1 | 20 | 75 | ![]() ![]() ![]() | 20 | 8 | ||||
Bullet Line Eraser 2 | 40 | 75 | ![]() ![]() ![]() | 51 | 7 | 13 | 24 | ||
Bullet Line Eraser 3 | 70 | 75 | ![]() ![]() ![]() | 99 | 16 | 29 | 50 | ||
Phantom Bullet 1 | - | 45 | ![]() ![]() | 0 | 0 | ||||
Phantom Bullet 2 | 45 | 45 | ![]() ![]() | 65 | 27 | ||||
Phantom Bullet 3 | 75 | 45 | ![]() ![]() | 118 | 53 | ||||
Human Fortress 1 | 25 | 60 | ![]() | 30 | |||||
Human Fortress 2 | 45 | 60 | ![]() | 52 | |||||
Human Fortress 3 | 75 | 60 | ![]() | 53 | 118 | ||||
Healing Bullet 1 | - | 8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 0 | 0 | 0 | |||
Healing Bullet 2 | 30 | 8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 15 | 32 | 8 | |||
Healing Bullet 3 | 60 | 8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 23 | 82 | 14 | |||
HP Recovery Shot 1 | 10 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 2 | 6 | ||||
HP Recovery Shot 2 | 30 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 17 | 38 | 9 | |||
HP Recovery Shot 3 | 60 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 44 | 87 | 24 | |||
Curing Field Shot | 15 | 14 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 5 | 13 | 3 | |||
Healing Field Shot 1 | 20 | 24 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 9 | 24 | ||||
Healing Field Shot 2 | 40 | 24 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 26 | 55 | 14 | |||
Healing Field Shot 3 | 70 | 24 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 52 | 102 | 30 | |||
AED Shot 1 | 50 | 90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 31 | 65 | 17 | |||
Power Form Shot 1 | 15 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 9 | |||||
Power Form Shot 2 | 35 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 52 | |||||
Power Form Shot 3 | 65 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 112 | |||||
Armor Form Shot 1 | 15 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 9 | |||||
Armor Form Shot 2 | 35 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 52 | |||||
Armor Form Shot 3 | 65 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 112 | |||||
Power Field Shot 1 | 20 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 19 | |||||
Power Field Shot 2 | 40 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 62 | |||||
Power Field Shot 3 | 70 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 121 | |||||
Guard Field Shot 1 | 25 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 30 | |||||
Guard Field Shot 2 | 45 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 73 | |||||
Guard Field Shot 3 | 75 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 131 | |||||
Critical Form Shot 1 | 25 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 12 | 30 | ||||
Critical Form Shot 2 | 45 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 29 | 60 | 16 | |||
Critical Form Shot 3 | 75 | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 55 | 107 | 31 | |||
Nanotech Boost Shot 1 | 30 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 40 | |||||
Nanotech Boost Shot 2 | 50 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 82 | |||||
Nanotech Boost Shot 3 | 80 | 60 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 140 | |||||
Power Break Shot 1 | 15 | 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 11 | |||||
Power Break Shot 2 | 35 | 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 54 | |||||
Power Break Shot 3 | 65 | 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 103 | 45 | ||||
Armor Break Shot 1 | 15 | 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 11 | |||||
Armor Break Shot 2 | 35 | 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 54 | |||||
Armor Break Shot 3 | 65 | 15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 103 | 45 | ||||
Toxic Gas Blast 1 | 20 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() | 19 | 0 | ||||
Toxic Gas Blast 2 | 40 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() | 55 | 22 | ||||
Toxic Gas Blast 3 | 70 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() | 109 | 49 | ||||
Blazing Blast 1 | 20 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() | 0 | 19 | ||||
Blazing Blast 2 | 40 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() | 22 | 55 | ||||
Blazing Blast 3 | 70 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() | 49 | 109 | ||||
Electrodynamic Stunner 1 | 25 | 24 | ![]() ![]() ![]() ![]() ![]() ![]() | 30 | 0 | ||||
Electrodynamic Stunner 2 | 45 | 24 | ![]() ![]() ![]() ![]() ![]() ![]() | 65 | 27 | ||||
Electrodynamic Stunner 3 | 75 | 24 | ![]() ![]() ![]() ![]() ![]() ![]() | 118 | 53 | ||||
Explosive Shot 1 | 15 | 15 | ![]() ![]() ![]() ![]() | 0 | 15 | ||||
Explosive Shot 2 | 35 | 15 | ![]() ![]() ![]() ![]() | 21 | 52 | ||||
Explosive Shot 3 | 65 | 15 | ![]() ![]() ![]() ![]() | 47 | 106 | ||||
Heat Detonator 1 | 10 | 18 | ![]() | 5 | |||||
Heat Detonator 2 | 30 | 18 | ![]() | 17 | 42 | ||||
Heat Detonator 3 | 60 | 18 | ![]() | 43 | 85 | 24 | |||
Plasma Blast 1 | 25 | 15 | ![]() | 30 | |||||
Plasma Blast 2 | 45 | 15 | ![]() | 27 | 65 | ||||
Plasma Blast 3 | 75 | 15 | ![]() | 53 | 118 | ||||
Nemesis Burst 1 | 25 | 18 | ![]() | 36 | |||||
Nemesis Burst 2 | 45 | 18 | ![]() | 30 | 70 | ||||
Nemesis Burst 3 | 75 | 18 | ![]() | 56 | 108 | 32 | |||
Tranquilizer Shot 1 | 15 | 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 15 | |||||
Tranquilizer Shot 2 | 35 | 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 58 | |||||
Tranquilizer Shot 3 | 65 | 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 106 | 47 | ||||
Eagle-Eye Beacon 1 | 15 | 18 | ![]() | 9 | |||||
Eagle-Eye Beacon 2 | 35 | 18 | ![]() | 40 | 10 | 18 | |||
Eagle-Eye Beacon 3 | 18 | ![]() | 89 | 25 | 44 | ||||
Graviton Shot 1 | 30 | 63 | ![]() ![]() | 40 | |||||
Graviton Shot 2 | 50 | 63 | ![]() ![]() | 31 | 74 | ||||
Graviton Shot 3 | 63 | ![]() ![]() | 57 | 126 | |||||
Dash Attack 1 | - | 12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 0 | 0 | ||||
Dash Attack 2 | 30 | 12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 38 | 15 | ||||
Dash Attack 3 | 60 | 12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 82 | 41 | 23 | |||
Quick Shot 1 | 15 | 12 | ![]() | 9 | |||||
Quick Shot 2 | 35 | 12 | ![]() | 46 | 19 | ||||
Quick Shot 3 | 65 | 12 | ![]() | 101 | 44 | ||||
Acrobatic Fire 1 | 15 | 14 | ![]() ![]() | 3 | 8 | ||||
Acrobatic Fire 2 | 35 | 14 | ![]() ![]() | 18 | 46 | ||||
Acrobatic Fire 3 | 65 | 14 | ![]() ![]() | 44 | 101 | ||||
Sliding Shot 1 | 15 | 12 | ![]() ![]() | 11 | |||||
Sliding Shot 2 | 35 | 12 | ![]() ![]() | 19 | 48 | ||||
Sliding Shot 3 | 65 | 12 | ![]() ![]() | 45 | 103 | ||||
Scatter Wheel 1 | 15 | 8 | ![]() ![]() | 17 | |||||
Scatter Wheel 2 | 35 | 8 | ![]() ![]() | 53 | 22 | ||||
Scatter Wheel 3 | 65 | 8 | ![]() ![]() | 108 | 48 | ||||
Gunstinger 1 | 25 | 18 | ![]() ![]() | 30 | |||||
Gunstinger 2 | 45 | 18 | ![]() ![]() | 27 | 65 | ||||
Gunstinger 3 | 75 | 18 | ![]() ![]() | 53 | 118 | ||||
Sentry Style | 10 | 18 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 5 | |||||
Tactical Roll 1 | - | 12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 0 | 0 | ||||
Tactical Roll 2 | 30 | 12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 15 | 38 | ||||
Tactical Roll 3 | 60 | 12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 14 | 23 | 82 | |||
Taunting Yell 1 | 15 | 18 | ![]() | 9 | |||||
Taunting Yell 2 | 35 | 18 | ![]() | 52 | |||||
Taunting Yell 3 | 65 | 18 | ![]() | 44 | 101 | ||||
Shield Matrix 1 | 20 | 18 | ![]() | 19 | |||||
Shield Matrix 2 | 40 | 18 | ![]() | 62 | |||||
Shield Matrix 3 | 65 | 18 | ![]() | 49 | 109 | ||||
Omnia Vanitas 1 | 20 | 6 | ![]() | 19 | |||||
Omnia Vanitas 2 | 40 | 6 | ![]() | 62 | |||||
Omnia Vanitas 3 | 70 | 6 | ![]() | 121 | |||||
Replenish Gadget 1 | 30 | 21 | ![]() | 40 | |||||
Replenish Gadget 2 | 50 | 21 | ![]() | 31 | 74 | ||||
Replenish Gadget 3 | 80 | 21 | ![]() | 57 | 126 | ||||
Hyper Awareness | Mother Claudia | 180 | ![]() | ||||||
Sword Barrier 1 | ![]() | 15 | ![]() ![]() | 0 | 0 | ||||
Sword Barrier 2 | 35 | 15 | ![]() ![]() | 20 | 50 | ||||
Sword Barrier 3 | 65 | 15 | ![]() ![]() | 46 | 104 | ||||
Sharp Nail 1 | 10 | 8 | ![]() ![]() | 0 | |||||
Sharp Nail 2 | 30 | 8 | ![]() ![]() | 43 | |||||
Sharp Nail 3 | 60 | 8 | ![]() ![]() | 94 | 41 | ||||
Vorpal Strike 1 | 15 | 12 | ![]() ![]() | 15 | |||||
Vorpal Strike 2 | 35 | 12 | ![]() ![]() | 21 | 52 | ||||
Vorpal Strike 3 | 65 | 12 | ![]() ![]() | 47 | 93 | 27 | |||
Star Splash 1 | 20 | 18 | ![]() ![]() | 23 | |||||
Star Splash 2 | 40 | 18 | ![]() ![]() | 24 | 59 | ||||
Star Splash 3 | 70 | 18 | ![]() ![]() | 50 | 113 | ||||
Horizontal Square 1 | 25 | 16 | ![]() ![]() | 30 | |||||
Horizontal Square 2 | 45 | 16 | ![]() ![]() | 27 | 65 | ||||
Horizontal Square 3 | 75 | 16 | ![]() ![]() | 53 | 118 | ||||
Dual Orbital 1 | 30 | 18 | ![]() | 14 | 35 | ||||
Dual Orbital 2 | 50 | 18 | ![]() | 31 | 74 | ||||
Dual Orbital 3 | 80 | 18 | ![]() | 57 | 111 | 33 |
Gadgets
Gadget List:
Gadget | Price / Method | Effect | Base CD | STR | AGI | DEX |
First Aid Kit | 5000 | HP Regen | 75 | |||
Anti-Ailment Kit | 118000 | Ailment Resist | 75 | |||
Frag Grenade | 3000 | Delayed Explosion | 25 | |||
Plasma Grenade | 24000 | Delayed Explosion | 25 | |||
Sticky Grenade | 185000 | Delayed Explosion + Sticky | 25 | 18 | 46 | |
Ion Grenade | 188000 | Delayed Explosion | 50 | 30 | ||
Smoke Grenade | 59000 | Obscures vision (NPCs are not affected as much) | 45 | 19 | ||
Flashbang | 128000 | Blinds, disables attacking | 45 | 30 | ||
Proximity Mine | 44000 | Explodes if approached | 45 | |||
Electromag Stun Trap | 137000 | Explodes with stun if approached | 45 | 40 | ||
Anti-AR Veil | 202000 | Create one directional cover | 75 | 40 | ||
Combat Knife | 81000 | Slash | 0.1 | |||
Toxic Knife | 83000 | Throw poison | 5 | 40 | ||
Ignition Knife | 92000 | Throw burn | 5 | 40 | ||
Melee Booster Kit | 39000 | Boosts Melee, Lowers Accuracy | 75 | 26 | 10 | |
Metamaterial Camouflage | Mother Claudia clear | Cloak + Lower detection | 24 | 52 |
Weapon Arts
Weapon Arts begin charging after reaching 50 Medal Gauge.
Weapon Art | Possible Effect |
Handgun Weapon Arts | Cooldown Reduction Buff (Lasts about 60-90 seconds without high Int) |
Shotgun Weapon Arts | Fires a powerful burst |
SMG Weapon Arts | Releases a powerful combo |
AR Weapon Arts | Provides a blaze buff to bullets fired. (Cancels upon swapping weapons and has a shorter duration than handgun buff |
Sniper Rifle Weapon Arts | Loads a powerful skillshot |
Launcher Weapon Arts | Loads a powerful aoe skillshot |
Gatling Gun Weapon Arts | Jumps and pounds for a powerful AoE (Possible Stun element?) |
Sword Weapon Arts | Releases a powerful sword combo |
Gun & Sword Weapon Arts | Releases a powerful sword combo |
Bounty
Bounty Uniques/Limited:
It is recommended that you lock these when you receive them as the only way to get more is to create a new character and re-earn the bounties.
Bounty | Limited/Unique | Stat1 | Stat2 | Stat3 |
100000 | Promise Ring (VIT) | VIT+5 | Max HP +5% | Suppression Resistance +10% |
125000 | SP30 | |||
175000 | Promise Ring (INT) | INT+5 | HP Recover +35% | 35% of Max HP Recovered over 1 Minute |
250000 | Promise Ring (AGI) | AGI+5 | Movement Speed +5% | Reload Speed +8% |
350000 | Promise Ring (STR) | STR+5 | Weight -6% | Avoid Instant Death When HP is 50% or More |
400000 | SP30 | |||
450000 | Promise Ring (DEX) | DEX+5 | Gadget Attack +10% | Recharge Time -6% |
600000 | SP30 | |||
1000000 | Promise Ring (EXP) | Medals Acquired +1 | EXP + 7.5% | Debuff Resistance +7.5% |
1500000 | SP30 | |||
2000000 | Promise Ring (LUC) | LUC+5 | Item Drop Rate +10% | Rare Item Drop Rate +2.5% |
2000000 | SP30 | |||
10000000 | Marguerite Outfit F | |||
10000000 | Marguerite Dress F | |||
10000000 | Respec Kit |
Bounty Reward List:
10.000.000 is listed twice on purpose as it is the only amount with 5 rewards.
Bounty Count | Reward 1 | Qty | Reward 2 | Qty | Reward 3 | Qty |
25000 | Credit | 12500 | ||||
50000 | Credit | 25000 | SP | 30 | ||
75000 | Transformation Chip | 10 | ||||
100000 | Credit | 50000 | Unlocking Chip | 1 | Promise Ring (VIT) | 1 |
125000 | Transformation Chip | 10 | SP | 30 | ||
150000 | Credit | 75000 | Unlocking Chip | 1 | ||
175000 | Promise Ring (INT) | 1 | ||||
200000 | Credit | 100000 | Transformation Chip | 10 | ||
250000 | Unlocking Chip | 1 | Promise Ring (AGI) | 1 | ||
275000 | Basic Enhance Material | 1 | ||||
300000 | Credit | 150000 | Transformation Chip | 10 | ||
350000 | Promise Ring (STR) | 1 | ||||
400000 | Credit | 200000 | SP | 30 | ||
450000 | Promise Ring (DEX) | 1 | ||||
500000 | Unlocking Chip | 1 | Rangerwear M | 1 | ||
550000 | Transformation Chip | 10 | ||||
600000 | Credit | 300000 | SP | 30 | ||
750000 | Ranger Top F | 1 | ||||
900000 | Unlocking Chip | 1 | ||||
1000000 | Promise Ring (EXP) | 1 | Credit | 500000 | Basic Enhance Material | 1 |
1250000 | ArFA-sys Suit M+ | 1 | ||||
1500000 | ArFA-sys Suit F+ | 1 | SP | 30 | ||
1750000 | Aviator Suit M | 1 | ||||
2000000 | Promise Ring (LUC) | 1 | SP | 30 | Credit | 1000000 |
2250000 | Basic Enhance Material | 1 | ||||
2500000 | Aviator Suit F | 1 | ||||
3000000 | Light Striker M | 1 | Credit | 1500000 | Advanced Enhance Material | 1 |
3500000 | Light Striker F | 1 | ||||
4000000 | Light Uniform M | 1 | Credit | 2000000 | ||
4500000 | Light Uniform F | 1 | ||||
5000000 | Sirwal Pants M | 1 | Credit | 2500000 | Advanced Enhance Material | 1 |
5500000 | Casual Miniskirt F | 1 | ||||
6000000 | Protective Vest M | 1 | Credit | 3000000 | ||
6500000 | Flak Top F | 1 | ||||
7000000 | Ghillie Suit M | 1 | Credit | 3500000 | ||
7500000 | Ghillie Suit F | 1 | ||||
8000000 | Casual Shirt M | 1 | Credit | 4000000 | ||
8500000 | Trendy Shirt F | 1 | ||||
9000000 | Swimsuit M | 1 | Credit | 4500000 | ||
9500000 | Active Bikini F | 1 | ||||
10000000 | Marguerite Outfit F | 1 | Marguerite Dress F | 1 | Advanced Enhance Material | 1 |
10000000 | Respec Kit | 1 | Credit | 5000000 |
Outfits
Note about bolded items:
Bolded items can only be obtained with that method and may be limited.
Italicized items can only be obtained repeatedly with that method.
Rewards:
New Game/New Game+ (Once per run):
Name | Reward Method |
Battle Jacket M | Make a male character (including NG+) |
Battle Jacket F | Make a female character (including NG+) |
ArFA-sys Suit M | Make a male ArFA-sys (including NG+) |
ArFA-sys Suit F | Make a female ArFA-sys (including NG+) |
Bounty (Once per character):
Bounty Count | Reward 1 |
500000 | Rangerwear M |
750000 | Ranger Top F |
1250000 | ArFA-sys Suit M+ |
1500000 | ArFA-sys Suit F+ |
1750000 | Aviator Suit M |
2500000 | Aviator Suit F |
3000000 | Light Striker M |
3500000 | Light Striker F |
4000000 | Light Uniform M |
4500000 | Light Uniform F |
5000000 | Sirwal Pants M |
5500000 | Casual Miniskirt F |
6000000 | Protective Vest M |
6500000 | Flak Top F |
7000000 | Ghillie Suit M |
7500000 | Ghillie Suit F |
8000000 | Casual Shirt M |
8500000 | Trendy Shirt F |
9000000 | Swimsuit M |
9500000 | Active Bikini F |
10000000 | Marguerite Outfit F |
10000000 | Marguerite Dress F |
Purchasable:
Weapon Shop:
Name | Cost | Unlock Method |
Battle Jacket M | 19800 | Start |
Battle Jacket F | 19800 | Start |
Sniper Jacket F | 56500 | Start |
Combat Plate M | 50000 | Start |
Combat Vest F | 50000 | Start |
Sharp Striker M | 35000 | Start |
Sharp Striker F | 28000 | Start |
Sailor Suit Bikini F | 1500000 | Start |
Three-Piece Suit M | 50000 | Start |
Three-Piece Suit F | 50000 | Start |
Soldier Jacket M | 35000 | Solitary Sands complete |
Soldier Vest F | 38000 | Solitary Sands complete |
Protective Suit M | 45000 | Solitary Sands complete |
Flak Suit F | 48000 | Solitary Sands complete |
Work Shirt M | 17500 | Solitary Sands complete |
Undershirt F | 17500 | Solitary Sands complete |
Desert Battlewear F | 60000 | The Old South complete |
Flamboyant Camouflage F | 65000 | The Old South complete |
Assault Diver F | 98000 | The Old South complete |
Heavy Battlewear M | 97500 | The Old South complete |
Arctic Combat Suit M | 45000 | The Old South complete |
Arctic Combat Suit F | 48000 | The Old South complete |
Formal Uniform M | 35000 | The Old South complete |
Formal Uniform F | 35000 | The Old South complete |
Chilly Jacket M | 55000 | A New Squad complete |
Scratch Hoodie F | 30000 | A New Squad complete |
Ghilie Suit M | 40000 | A New Squad complete |
Ghilie Suit F | 27500 | A New Squad complete |
Swimming Trunks M | 27500 | The Clincher complete |
Swimsuit F | 85000 | The Clincher complete |
Hawk Eye Suit F | 90000 | The Clincher complete |
Daybreak Coat F | 68000 | The Clincher complete |
Tamer Jacket F | 87500 | The Clincher complete |
Smithing Jacket F | 87500 | The Clincher complete |
Sylpheed Hunter F | 71000 | The Clincher complete |
Pixie Dress F | 84000 | The Clincher complete |
Alluring Culottes F | 84000 | The Clincher complete |
Medal Shop:
Item | Run Limit | Attack Medals | Support Medals | Weapon Medals | Type |
ArFA-sys Suit M | 30 | 25 | Outfit | ||
ArFA-sys Suit F | 30 | 25 | Outfit | ||
Light Battle Jacket M | 30 | 100 | 100 | Outfit | |
Light Battle Jacket F | 30 | 100 | 100 | Outfit | |
Rangerwear M | 30 | 100 | 100 | Outfit | |
Ranger Top F | 30 | 100 | 100 | Outfit | |
Aviator Suit M | 30 | 100 | 100 | Outfit | |
Aviator Suit F | 30 | 100 | 100 | Outfit | |
Sirwal Pants M | 30 | 100 | 100 | Outfit | |
Casual Miniskirt F | 30 | 100 | 100 | Outfit | |
Light Striker M | 30 | 100 | 100 | Outfit | |
Light Striker F | 30 | 100 | 100 | Outfit | |
Light Uniform M | 30 | 100 | 100 | Outfit | |
Light Uniform F | 30 | 100 | 100 | Outfit | |
Light Ghillie Suit M | 30 | 100 | 100 | Outfit | |
Light Ghillie Suit F | 30 | 100 | 100 | Outfit | |
Protective Vest M | 30 | 50 | 200 | 50 | Outfit |
Flak Top F | 30 | 50 | 200 | 50 | Outfit |
Swimming Trunks M | 30 | 50 | 300 | 50 | Outfit |
Swimsuit F | 30 | 50 | 300 | 50 | Outfit |
Casual Shirt M | 30 | 100 | 100 | 100 | Outfit |
Trendy Shirt F | 30 | 100 | 100 | 100 | Outfit |
Daybreak Coat F | 30 | 150 | 150 | 150 | Outfit |
Hawk Eye Suit F | 30 | 150 | 150 | 150 | Outfit |
Sniping Suit F | 30 | 150 | 150 | 150 | Outfit |
Sylpheed Hunter F | 30 | 150 | 150 | 150 | Outfit |
Pixie Dress F | 30 | 150 | 150 | 150 | Outfit |
Smithing Jacket F | 30 | 150 | 150 | 150 | Outfit |
Tamer Jacket F | 30 | 150 | 150 | 150 | Outfit |
Alluring Culottes F | 30 | 150 | 150 | 150 | Outfit |
Primary Coat F | 30 | 150 | 150 | 150 | Outfit |
Craftable (Asuna):
Need further testing to isolate which part of story gives ArFA-sys + recipe and Vest & Dress Pants recipe.
Name | Material 1 | Material 2 | Material 3 | Material 4 | Design Location |
Battle Jacket M | Normal Cloth x10 | Damaged Shell x10 | Scorpion Exoskeleton x3 | - | Start |
Battle Jacket F | Normal Cloth x10 | Damaged Shell x10 | Bee Wing x3 | - | Start |
Light Battle Jacket M | Battle Jacket M | Tough Shell x5 | Scorpion Pincer x3 | - | Bounty Hunting 101 |
Light Battle Jacket F | Battle Jacket F | Tough Shell x5 | Bee Stinger x3 | - | A Numbers Game |
ArFA-sys Suit M | Normal Cloth x10 | Tough Shell x10 | Flexible Worm Skin x3 | - | Start |
ArFA-sys Suit F | Normal Cloth x10 | Tough Shell x10 | Flexible Worm Skin x3 | - | Start |
ArFA-sys Suit M+ | ArFA-sys Suit M | Hard Shell x5 | Worm Adhesive x3 | Tough Cloth x5 | Story (Forgotten Woods?) |
ArFA-sys Suit F+ | ArFA-sys Suit F | Hard Shell x5 | Worm Adhesive x3 | Tough Cloth x5 | Story (Forgotten Woods?) |
Rangerwear M | Soldier Jacket M | Damaged Shell x10 | Scorpion Exoskeleton x2 | Hard Shell | Might of the Cosmos |
Ranger Top F | Soldier Vest F | Damaged Shell x10 | Bee Wing x2 | Bee Stinger | Identity Crisis |
Aviator Suit M | Arctic Combat Suit M | Flexible Worm Skin x10 | Tough Shell x2 | Worm Adhesive | One in the Chamber |
Aviator Suit F | Arctic Combat Suit F | Flexible Worm Skin x10 | Tough Shell x2 | Worm Adhesive | Every Dog Has His Day |
Sirwal Pants M | Chilly Jacket M | Rare Cloth x10 | Flexible Worm Skin x2 | Long Monster Claw | VR Escapism |
Casual Miniskirt F | Scratch Hoodie F | Rare Cloth x10 | Flexible Worm Skin x2 | Long Monster Claw | Solemn Atonement |
Light Striker M | Sharp Striker M | Tough Cloth x10 | Scorpion Pincer x2 | Elastic Monster Stomach | A Demon's Gaze |
Light Striker F | Sharp Striker F | Tough Cloth x10 | Scorpion Pincer x2 | Elastic Monster Stomach | A Nighttime Stroll |
Light Uniform M | Formal Uniform M | Tough Cloth x10 | Scorpion Stinger x2 | Fiber Strengthener | Riding Numeric Waves |
Light Uniform F | Formal Uniform F | Tough Cloth x10 | Scorpion Stinger x2 | Fiber Strengthener | Light and Shadow |
Light Ghillie Suit M | Ghillie Suit M | Rare Monster Cartilage x10 | - | - | In-Game Currency? |
Light Ghillie Suit F | Ghillie Suit F | Rare Monster Cartilage x10 | - | - | In-Game Currency? |
Protective Vest M | Protective Suit M | Strange Creature Armor x10 | Hard Shell x3 | - | Candy Party |
Flak Top F | Flak Suit F | Strange Creature Armor x10 | Hard Shell x3 | - | Bathed in Moonlight |
Swimsuit M | Swimming Trunks M | Bee Wing x5 | Worm Adhesive x2 | Scorpion Exoskeleton x2 | Dead Ringer |
Active Bikini F | Swimsuit F | Bee Wing x5 | Flexible Worm Skin x2 | Scorpion Pincer x2 | Virtual Good Luck Charm |
Casual Shirt M | Work Shirt M | Normal Cloth x5 | Damaged Shell x2 | Bee Stinger x2 | A Dance in Twilight |
Trendy Shirt F | Undershirt F | Normal Cloth x5 | Tough Shell x2 | Bee Wing x2 | VR Art Imitating Life |
Nocturnal Coat M | Premium Cloth x10 | Fiber Strengthener x10 | Monster Bloodstone x3 | Divine Thread | The Weight of Living |
Assassin Jacket M | Rare Cloth x10 | Elastic Monster Stomach x10 | Old Ultralight Metal x3 | Hell Garb | Glory Beyond the Veil |
Daybreak Coat F | Premium Cloth x10 | Strange Creature Armor x10 | Monster Bloodstone x2 | Old Ultralight Armor | Scorched Legal Tender |
Hawk Eye Suit F | Premium Cloth x10 | Fiber Strengthener x10 | Elastic Monster Stomach x3 | Indestructible Fiber | Fallen Remains |
Sniping Suit F | Sniper Jacket F | Scorpion Stinger x10 | Tough Shell x3 | - | Virtual Paleontology |
Sylpheed Hunter F | Premium Cloth x10 | Shiny Membrane x10 | Long Monster Claw x3 | Special Armor Plate | Sake's Holy Grail |
Pixie Dress F | Premium Cloth x10 | Bee Wing x10 | Long Monster Claw x3 | Liquid Metal | Sake's Holy Grail |
Smithing Jacket F | Premium Cloth x10 | Fiber Strengthener x10 | Elastic Monster Stomach x3 | Old Ultralight Armor | Pending Towelpocalypse |
Tamer Jacket F | Premium Cloth x10 | Strange Creature Armor x10 | Shiny Membrane x3 | Godly Armor Plate | Space Shroom Stuffing |
Alluring Culottes F | Premium Cloth x10 | Monster Rib x10 | Rare Monster Cartilage x2 | Ultra Hard Exoskeleton | Look at this Photograph |
Primary Coat F | Rare Cloth x10 | Fiber Strengthener x10 | Monster Rib x2 | Ultra Elastic Hide | The Meaning of Justice |
Queen's Dress F | Rare Cloth x10 | Shiny Membrane x10 | Monster Rib x2 | Indestructible Binding | You Are Already Dead |
Pristine Coat M | Rare Cloth x10 | Strange Creature Armor x10 | Ultrapure Liquid Metal x2 | Strange Poison Sac | A World Laid to Waste |
Vantage Suit M | Hell Garb | Dark Matter | Monster Bloodstone x2 | Ultra Tough Worm Skin | Glory Beyond the Veil |
Vest & Dress Pants M | Three-Piece Suit M | Fiber Strengthener x3 | Scorpion Stinger x2 | Long Monster Claw | Story (Homecoming) |
Vest & Dress Pants F | Three-Piece Suit F | Fiber Strengthener x3 | Bee Stinger x4 | Long Monster Claw | Story (Homecoming) |
Extra Quests
Sub-quests:
Asuna/Lisbeth/Agil quests are not repeatable, but reset each NG+. All other sub-quests are repeatable.
Rec. Lv | Quest | Target | Count | Reward 1 | Count | Reward 2 | Count | Credits | Unlock |
3 | Needle Beetle Hunt | Needle Beetle | 8 | Damaged Shell | 10 | - | 1000 | Start | |
4 | Assault Automaton Hunt | Assault Automaton | 4 | Rusty Fragment | 5 | LE Photon Controller | 5 | 1000 | Start |
4 | Recon Automaton Hunt | Recon Automaton | 4 | Mech Trooper Screw | 5 | LE Photon Controller | 5 | 1000 | Start |
4 | Barrage Automaton Hunt | Barrage Automaton | 4 | Rusty Fragment | 5 | Mech Trooper Screw | 5 | 1000 | Start |
4 | Sniper Automaton Hunt | Sniper Automaton | 4 | Mech Trooper Screw | 5 | LE Photon Controller | 5 | 1000 | Start |
4 | Shield Automaton Hunt | Shield Automaton | 4 | Broken Machine Part | 5 | LE Photon Controller | 5 | 1000 | Start |
4 | Bomber Automaton Hunt | Bomber Automaton | 4 | Broken Machine Part | 5 | Mech Trooper Screw | 5 | 1000 | Start |
1 | Make an outfit | Make an outfit with Asuna | 1 | Normal Cloth | 5 | - | 10000 | SBC Glocken Quest | |
1 | Appraising Items | Appraising item with Agil | 1 | Transformation Chip | 5 | - | 10000 | SBC Glocken Quest | |
1 | Enhancing & Transforming | Enhance weapon with Lisbeth | 1 | Transformation Chip | 5 | - | 10000 | SBC Glocken Quest | |
9 | Lurker Insect Hunt | Lurker Insect | 8 | Scorpion Exoskeleton | 10 | - | 1500 | Searching for Parts Quest | |
10 | Accurachnid Hunt | Accurachnid | 8 | Broken Machine Part | 10 | Small Barrel | 10 | 2000 | Searching for Parts Quest |
10 | Agitated Bee Hunt | Agitated Bee | 8 | Damaged Shell | 8 | - | 1500 | Searching for Parts Quest | |
16 | Killer Hornet Hunt | Killer Hornet | 6 | Tough Shell | 6 | - | 3000 | Solitary Sands complete | |
16 | Worker Wasp Hunt | Worker Wasp | 4 | Bee Wing | 10 | - | 3000 | Solitary Sands complete | |
16 | Sandworm Hunt | Sandworm | 5 | Flexible Worm Skin | 5 | Flabby Object | 8 | 3000 | Solitary Sands complete |
18 | Desert Scorpion Hunt | Desert Scorpion | 5 | Scorpion Pincer | 8 | - | 3000 | Solitary Sands complete | |
18 | Imago Killer Hornet Hunt | Imago Killer Hornet | 6 | Tough Shell | 3 | - | 4500 | Solitary Sands complete | |
18 | Soldier Wasp Hunt | Soldier Wasp | 4 | Bee Stinger | 10 | - | 3000 | Solitary Sands complete | |
21 | Queen Wasp Hunt | Queen Wasp | 3 | Hard Shell | 6 | - | 3000 | Solitary Sands complete | |
21 | Single Artillery Hunt | Single Artillery | 6 | Machine Part | 10 | - | 3000 | Solitary Sands complete | |
24 | Poison Crawler Hunt | Poison Crawler | 3 | Flexible Worm Skin | 5 | Slimy Object | 8 | 4000 | The Old South complete |
25 | Hard Harvester Hunt | Hard Harvester | 6 | Machine Part | 8 | Multi-pedal Armor | 8 | 4500 | Collecting Parts |
25 | Armor Crystal Hunt | Armor Crystal | 4 | Photon Controller | 8 | - | 4500 | Collecting Parts | |
27 | Spread Crystal Hunt | Spread Crystal | 3 | Crystal Circuit | 8 | - | 4500 | Collecting Parts | |
29 | Emperor Wasp Hunt | Emperor Wasp | 3 | Fiber Strengthener | 5 | - | 5000 | The Old South complete | |
29 | Empress Wasp Hunt | Empress Wasp | 3 | Hard Shell | 3 | - | 5000 | The Old South complete | |
30 | Floating Shell Hunt | Floating Shell | 5 | Machine Part | 8 | Gunpowder Controller | 8 | 5000 | The Old South complete |
34 | Double Artillery Hunt | Double Artillery | 6 | Shock Absorber | 10 | - | 3500 | The Forgotten Woods | |
34 | Mech Aggressor Hunt | Mech Aggressor | 3 | HE EM Material | 3 | Giant Armor | 10 | 5000 | The Old South complete |
34 | Shot Block Hunt | Shot Block | 3 | Crystal Circuit | 8 | - | 6000 | The Forgotten Woods | |
40 | Shot Catapult Hunt | Shot Catapult | 5 | Precision Machine Part | 8 | HE Gunpowder Controller | 8 | 7000 | The Gatekeeper |
40 | Delinquent Hunt | Delinquent | 2 | Fiber Strengthener | 3 | Long Monster Claw | 8 | 6000 | Solitary Sands complete |
40 | Grim Crystal Hunt | Grim Crystal | 4 | Precise Photon Controller | 6 | - | 7000 | The Gatekeeper | |
40 | Observer Hunt | Observer | 3 | Flight Part Debris | 5 | HE EM Material | 3 | 6500 | The Gatekeeper |
41 | Biogem Hunt | Biogem | 3 | HE Crystal Circuit | 4 | Crystal Circuit Alpha | 6 | 7000 | The Gatekeeper |
42 | Hooligan Hunt | Hooligan | 4 | Strange Creature Armor | 3 | Elastic Monster Stomach | 8 | 6500 | The Gatekeeper |
45 | Hell Stalker Hunt | Hell Stalker | 5 | Scorpion Stinger | 6 | - | 7500 | The Gatekeeper | |
48 | Launcher Laelaps Hunt | Launcher Laelaps | 5 | Precision Machine Part | 6 | Multi-pedal Rotator | 6 | 8000 | The Gatekeeper |
48 | Triple Artillery Hunt | Triple Artillery | 6 | HE Shock Absorber | 10 | - | 5500 | Sinon Ghospet defeated | |
48 | Mighty Purger Hunt | Mighty Purger | 3 | UHE EM Material | 3 | Special Giant Armor | 10 | 8000 | Sinon Ghospet defeated |
48 | Caterdozer Hunt | Caterdozer | 3 | Worm Adhesive | 8 | Squishy Object | 8 | 8500 | Homecoming (Talk to Argo) |
48 | Healing Adamant Hunt | Healing Adamant | 4 | Precise Photon Controller | 3 | HE Optical Weapon Part | 3 | 8000 | Sinon Ghospet defeated |
48 | Venom Cloud Hunt | Venom Cloud | 3 | HE Crystal Circuit | 6 | Crystal Circuit Alpha | 4 | 8000 | Homecoming (Talk to Argo) |
55 | Sniper Butterfly Hunt | Sniper Butterfly | 3 | Floating Firing Device | 5 | UHE EM Material | 3 | 9000 | Homecoming (Talk to Argo) |
56 | Enemy Caller Hunt | Enemy Caller | 5 | HE Heavy Weapon Part | 8 | UHE Gunpowder Controller | 8 | 9500 | Homecoming (Talk to Argo) |
56 | Laser Cannon XL Hunt | Laser Cannon XL | 4 | HE EM Material | 3 | - | 9500 | Homecoming (Talk to Argo) | |
59 | Blocker Crystal Hunt | Blocker Crystal | 4 | HE Optical Weapon Part | 5 | - | 10500 | The SBC Flugel? | |
60 | Photonic Smog Hunt | Photonic Smog | 3 | Crystal Circuit Alpha | 6 | - | 10500 | The SBC Flugel? | |
60 | Homing Battery Hunt | Homing Battery | 3 | HE Heavy Weapon Part | 5 | - | 10500 | The SBC Flugel? | |
62 | Pyromaniac Hunt | Pyromaniac | 4 | Shiny Membrane | 3 | Rare Monster Cartilage | 8 | 10500 | Homecoming (Talk to Argo) |
64 | Shock Levistone Hunt | Shock Levistone | 3 | Crystal Circuit Beta | 6 | - | 11000 | The SBC Flugel complete | |
65 | Nephilim Replica Hunt | Nephilim Replica | 3 | UHE Large EM Material | 3 | Giant Core | 10 | 11000 | The SBC Flugel complete |
67 | Beleaguering Apostle Hunt | Beleaguering Apostle | 2 | Light Shield | 5 | UHE Large EM Material | 3 | 10000 | Homecoming (Talk to Argo) |
PvE (Named Enemy) Quests:
All NM Quests are repeatable.
Rec. Lv | Quest | Target | Location | Reward 1 | Count | Reward 2 | Count | Credits | Unlock |
5 | GGO's Next Top Bot | Elite Automaton | Floating Tower | Rusty Fragment | 3 | Transformation Chip | 1 | 3000 | Start |
15 | Metal Menaces | Metal Ahriman | Extinct Civilization Research Lab midpoint | LE Photon Controller | 3 | Transformation Chip | 2 | 3000 | Searching for Parts |
23 | Irrational for Rations | Wanderer Eater | Remnant Wasteland (South of Floating Tower) | Tough Shell | 3 | Transformation Chip | 3 | 4000 | Searching for Parts |
16 | King of the Wastes | Waste Gang | Cave Midpoint | Broken Machine Part | 3 | Multi-pedal Armor | 1 | 4000 | Solitary Sands |
28 | A Shell of a Person | Heartless Puppet | Ship Graveyard | Fine Metal Fragment | 2 | Transformation Chip | 3 | 5000 | Solitary Sands complete |
30 | Subterranean Rogue | Underworld Rogue | Underground Labyrinth Midpoint | Standard Robot Cable | 4 | Transformation Chip | 3 | 5000 | The Old South |
31 | One-Hit Kill | Solo Stinger | The Old South City Ruins East Entrance | Hard Shell | 3 | Transformation Chip | 5 | 7500 | The Old South complete |
33 | Wiped Clean | Omni-Eraser | Subway B South room | Machine Part | 2 | Shock Absorber | 1 | 12000 | The Forgotten Woods |
45 | Cursed Crystals | Cursed Rune | Subway B NW room | Photon Controller | 2 | Transformation Chip | 5 | 12000 | The Forgotten Woods |
43 | Into the Labyrinth | Ruins Gate | Abandoned Road Midpoint | Precision Machine Part | 2 | Transformation Chip | 6 | 16000 | Beat Mighty Chariot |
64 | The Worst Travel Agent | Abyss Guide | West of SBC Flugel Gate | Shiny Membrane | 1 | Unlocking Chip | 2 | 28000 | The Gatekeeper |
53 | Headhunting Worm | Neck Biter | East of Worm Nest | Worm Adhesive | 1 | Unlocking Chip | 2 | 36000 | Homecoming (Talk to Argo) |
68 | Honeycombed | Honeycomb Maker | Industrial Zone | Precise Photon Controller | 1 | Unlocking Chip | 2 | 38000 | Homecoming (Talk to Argo) |
58 | Following Orders | Genocider | Underground Weapons Plant Midpoint | HE Heavy Weapon Part | 1 | Unlocking Chip | 5 | 42000 | Homecoming (Talk to Argo) |
66 | Movers and Shakers | Earthshaker | SBC Glocken Underground Ruins depths | HE Light Weapon Part | 1 | Unlocking Chip | 5 | 57000 | Make or Break? |
Treasure Hunting:
Resets only by NG+
Rec. Lv | Quest | Target | Location | Reward 1 | Count | Reward 2 | Count | Credits | Unlock |
5 | Top Secret Data Lost | Recording Media | Control Facility | Broken Machine Part | 5 | Transformation Chip | 3 | 2500 | Start |
10 | For Your Eyes Only | Cute Diary | Extinct Civilization Research Lab | LE Photon Controller | 5 | Transformation Chip | 3 | 2500 | Start |
15 | Small Form, High Art | Ceramic Bottle | Remnant Wasteland | Rusty Fragment | 5 | Transformation Chip | 3 | 2500 | Start |
21 | Battlefield Boredom | Card Game | Underground Labyrinth | Photon Controller | 5 | Transformation Chip | 3 | 3000 | The Old South |
24 | Ever-Surprising Nature | Star Sand | Solitary Sands | Fine Metal Fragment | 5 | Transformation Chip | 5 | 3000 | The Old South |
25 | Take What You Can Get | Sand Burdock | Lighthouse | Machine Part | 5 | Transformation Chip | 5 | 6000 | The Old South |
29 | Virtual Religiosity | Silver Goddess Statue | Old South | Transformation Chip | 15 | - | - | 12000 | The Old South complete |
32 | Home Decorating | Golden Apple | Subway A | Precise Photon Controller | 5 | Transformation Chip | 5 | 12000 | The Old South complete |
34 | VR Skin Care | Gold Leaf | Subway B | Precision Machine Part | 5 | Transformation Chip | 5 | 12000 | The Old South complete |
38 | Glass Eye | Glass Eye | Old South | Fine Metal Ingot | 5 | Transformation Chip | 5 | 12000 | The Old South complete |
45 | Man's Tiny Best Friend | Dog Figurine | Forgotten Woods | HE Optical Weapon Part | 5 | Transformation Chip | 8 | 18000 | The Gatekeeper |
45 | A True Believer | Lunar Tear | Forgotten Woods | He Light Weapon Part | 5 | Transformation Chip | 8 | 18000 | The Gatekeeper |
48 | Another's Happiness | Raindbow Flower | SBC Flugel Bow | Unlocking Chip | 15 | - | 26000 | The Gatekeeper | |
48 | Virtual Paleontology | Insect in Amber | SBC Flugel Bow | Sniping Suit F Design | 1 | Unlocking Chip | 5 | 26000 | The Gatekeeper |
48 | Online Penmanship | Feather Pen | SBC Flugel Bow | He Heavy Weapon Part | 5 | Unlocking Chip | 5 | 26000 | The Gatekeeper |
52 | Look at this Photograph | Old Photo | Solitary Sands | Alluring Culottes F Design | 1 | Unlocking Chip | 8 | 44000 | Homecoming (Talk to Argo) |
56 | Pending Towelpocalypse | Soft Towel | Old South | Smithing Jacket F Design | 1 | Unlocking Chip | 8 | 52000 | Homecoming (Talk to Argo) |
60 | Space Shroom Stuffing | Space Mushroom | SBC Flugel Depths | Tamer Jacket F Design | 1 | Unlocking Chip | 8 | 60000 | The SBC Flugel complete |
60 | Sake's Holy Grail | Phantom Sake | SBC Flugel Depths | Sylpheed Hunter F Design | 1 | Pixie Dress F Design | 1 | 60000 | The SBC Flugel complete |
60 | In-Game Currency? | Unfamiliar Coin | SBC Flugel Depths | Light Gillie Suit M Design | 1 | w | 1 | 60000 | The SBC Flugel complete |
67 | Scorched Legal Tender | Burned Bill | SBC Glocken Underground Ruins | Daybreak Coat F Design | 1 | Premium Cloth | 5 | 77000 | Make or Break |
67 | Fallen Remains | Dirty Dog Tag | SBC Glocken Underground Ruins | Hawk Eye Suit F Design | 1 | Premium Cloth | 5 | 77000 | Make or Break |
67 | Virtual Good Luck Charm | Four-leaf Clover | SBC Glocken Underground Ruins | Active Bikini F Design | 1 | Premium Cloth | 5 | 77000 | Make or Break |
67 | Dead Ringer | Realistic Squirt Gun | SBC Glocken Underground Ruins | Swimsuit M Design | 1 | Premium Cloth | 5 | 100000 | All other Treasure Quests done (May need to reload) |
PvP:
These quests are each unlocked by completing the previous quest. They only reset via NG+
VR Escapism and Solemn Atonement are in the Solitary Sands, you can tell due to the image, but depending on your version, they may be glitched to state a different location.
Rec. Lv | Quest | Target | Location | Reward 1 | Count | Reward 2 | Count | Credits |
13 | Bounty Hunting 101 | Yeoman Nabla | Floating Tower (Remnant Wastelands) | Light Battle Jacket M Design | 1 | Transformation Chip | 3 | 3000 |
15 | Lone Wolf and Gun | Laplacian | Floating Tower (Remnant Wastelands) | Fine Metal Fragment | 5 | Transformation Chip | 5 | 4500 |
17 | A Tempestuous Fighter | Storm | Floating Tower (Remnant Wastelands) | Photon Controller | 5 | Transformation Chip | 5 | 6000 |
20 | Ulterior Motives | Dark Integral | Floating Tower (Remnant Wastelands) | Machine Part | 5 | Transformation Chip | 5 | 11000 |
21 | A Numbers Game | Commodore Napier | Ship Graveyard (Solitary Sands) | Light Battle Jacket F Design | 1 | Transformation Chip | 5 | 12000 |
24 | Identity Crisis | Brown Butter Onigiri | Ship Graveyard (Solitary Sands) | Ranger Top F Design | 1 | Transformation Chip | 8 | 13000 |
27 | A Dance in Twilight | Tasogare | Ship Graveyard (Solitary Sands) | Casual Shirt M Design | 1 | Transformation Chip | 8 | 16000 |
29 | VR Art Imitating Life | Setsugekkaaaa | Ship Graveyard (Solitary Sands) | Trendy Shirt F Design | 1 | Transformation Chip | 8 | 20000 |
32 | Might of the Cosmos | Shooting Star | Dome (Old South) | Rangerwear M Design | 1 | Transformation Chip | 8 | 24000 |
34 | One in the Chamber | Danmaru | Dome (Old South) | Aviator Suit M Design | 1 | Transformation Chip | 10 | 28000 |
34 | Every Dog Has His Day | BlackDog | Dome (Old South) | Aviator Suit F Design | 1 | Transformation Chip | 10 | 32000 |
36 | A Nighttime Stroll | Nyoho_Anya | Dome (Old South) | Light Striker F Design | 1 | Transformation Chip | 10 | 37000 |
37 | A Demon's Gaze | One-Eyed Jack | Dome (Old South) | Light Striker M Design | 1 | Unlocking Chip | 3 | 43000 |
40 | Candy Party | Yurufuwazo | Dome (Old South) | Protective Vest M Design | 1 | Unlocking Chip | 3 | 48000 |
44 | Bathed in Moonlight | Ark of Moon | Dome (Old South) | Flak Top F Design | 1 | Unlocking Chip | 3 | 56000 |
47 | Light and Shadow | Arthur | Forgotten Temple (Forgotten Woods) | Light Uniform F Design | 1 | Unlocking Chip | 5 | 62000 |
50 | Riding Numeric Waves | Wilder | Forgotten Temple (Forgotten Woods) | Light Uniform M Design | 1 | Unlocking Chip | 5 | 70000 |
52 | VR Escapism | White Noise | Industrial Zone (Solitary Sands) | Sirwal Pants M Design | 1 | Unlocking Chip | 5 | 78000 |
55 | Solemn Atonement | Higgs | Industrial Zone (Solitary Sands) | Casual Miniskirt F Design | 1 | Basic Enhance Material | 1 | 85000 |
58 | The Meaning of Justice | Regretful Retribution | Industrial Zone (Solitary Sands) | Primary Coat F Design | 1 | Basic Enhance Material | 1 | 88000 |
75 | A World Laid to Waste | Catastrophe/Huh? | Industrial Zone (Solitary Sands) | Pristine Coat M Design | 1 | Advanced Enhance Material | 1 | 90000 |
80 | You Are Already Dead | Hermit | Industrial Zone (Solitary Sands) | Queen's Dress F Design | 1 | Advanced Enhance Material | 1 | 90000 |
90 | The Weight of Living | Jonathan, Merchant of Despair | Industrial Zone (Solitary Sands) | Nocturnal Coat M Design | 1 | Advanced Enhance Material | 1 | 95000 |
99 | Glory Beyond the Veil | Commander Noir | Industrial Zone (Solitary Sands) | Assassin Jacket M Design | 1 | Vantage Suit M Design | 1 | 100000 |
Friend locations (For outfit change)
List of NPCs and Locations (If None, then the NPC cannot change outfits at this time). Any NPC listed as Not Available is can not join your party at this time.
NPC | Outfit Change Location | Story Mode |
Kureha | Squadron (PvE) | Normal |
Zeliska | Squadron (PvE) | Normal |
Itsuki | Squadron (Itsuki) | Normal |
Premiere | Lobby | Normal |
Strea | Lobby | Normal |
Philia | Lobby | Normal |
Rain | Lobby | Normal |
Yuuki | Lobby | Normal? |
Kirito | Kirito Room Bed | Kirito |
Asuna | Kirito's Room | Kirito |
Sinon | Kirito's Room | Kirito |
Leafa | Kirito's Room | Kirito |
Lisbeth | Kirito's Room | Kirito |
Silica | Kirito's Room | Kirito |
Klein | Kirito's Room | Kirito |
Argo | PvE Squadron side room | Kirito |
Bazalt Joe | None | None |
Agil | None | None |
LLENN | None | None |
Fukaziroh | None | None |
Pitohui | None | None |
M | None | None |
Daisy | Not Available | None |
Yui | Not Available | None |
Dyne | Not Available | None |
Yamikaze | Not Available | None |
Musketeer X | Not Available | None |
Clarence | Not Available | None |
Shirley | Not Available | None |
Alice | Not Available | None |
Eugeo | Not Available | None |
Sword Art Online Fatal Bullet Hair Physics
Source: https://gamefaqs.gamespot.com/pc/217400-sword-art-online-fatal-bullet/faqs/75678/errata-and-lists
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